Creation of Virtual World
PROGRAM DATES
August 2 - 7, 2026
TUITION
18,500 RMB /
2,950 USD
WHO CAN APPLY
High School Students
LANGUAGE
English
Overview
This program provides an opportunity for students to expose themselves to the world of digital media, covering virtual reality (VR), augmented reality (AR), mixed reality (MR), 2D digital arts creation, 3D modeling, animation, and AI’s application in the digital media. The course begins by laying the foundational knowledge of AR, VR, and MR, exploring how these technologies blur the lines between the real and virtual worlds. Students will learn about the principles of design and evaluation for interactions between humans and computers, as well as the interplay between physical and virtual spaces. This exploration will be supported by hands-on experience with state-of-the-art devices such as Apple Vision Pro, HTC Vive, Meta Quest 3, and Pico 4 Ultra. Through a combination of plenary lectures, small group discussions, interactive lab sessions, and final presentations, students will develop both theoretical understanding and practical skills. The program emphasizes collaborative learning and creative problem-solving, reflecting the core values of liberal arts education at Duke Kunshan University. By engaging with this diverse curriculum and utilizing cutting-edge tools, students will gain insights into the full spectrum of the virtual world, preparing them for future endeavors in the dynamic and interdisciplinary field of digital media.
This program provides an opportunity for students to expose themselves to the world of digital media, covering virtual reality (VR), augmented reality (AR), mixed reality (MR), 2D digital arts creation, 3D modeling, animation, and AI’s application in the digital media. The course begins by laying the foundational knowledge of AR, VR, and MR, exploring how these technologies blur the lines between the real and virtual worlds. Students will learn about the principles of design and evaluation for interactions between humans and computers, as well as the interplay between physical and virtual spaces. This exploration will be supported by hands-on experience with state-of-the-art devices such as Apple Vision Pro, HTC Vive, Meta Quest 3, and Pico 4 Ultra. Through a combination of plenary lectures, small group discussions, interactive lab sessions, and final presentations, students will develop both theoretical understanding and practical skills. The program emphasizes collaborative learning and creative problem-solving, reflecting the core values of liberal arts education at Duke Kunshan University. By engaging with this diverse curriculum and utilizing cutting-edge tools, students will gain insights into the full spectrum of the virtual world, preparing them for future endeavors in the dynamic and interdisciplinary field of digital media.
Learning Outcomes
- Gain the fundamental knowledge in digital media and their real-world applications.
- Grasp the key technologies behind the creation of virtual world.
- Develop practical skills in designing, creating and interacting with the virtual world.
- Understand the ethical and societal implications of digital media technologies.
- Cultivate teamwork and communication skills through group discussions and collaborative projects.
Program Highlights
Learning through interaction
Students will actively interact with teachers in the classroom or laboratory to develop their hands-on skills on the creation of virtual world. They will be encouraged by teachers to ask questions and interact with other students too.
Learning through co-creation
Students will create their own virtual world with the guidance of teachers by using the cutting-edge tools. Moreover, students will interact with the latest AI tools to create the digital arts that otherwise are hard to imagine.
Learning through enjoyment
Students will gain fundamental theory and key techniques by exploring and immersing into the virtual world that is often full of exciting and stimulating, through the cutting-edge VR, AR and MR headsets and their accessories.
Learning through outreach
The program plans to arrange for students to visit digital media companies or relevant organizations. Through on-site visits, students will gain an in-depth understanding of industry practices in virtual world creation, thereby broadening their professional horizons. (Note: The visit arrangements will be finalized based on actual circumstances.)
Program Instructors
Feng Tian
Professor of Data Science
Chair of the Division of Natural and Applied Sciences of Undergraduate Program
Division of Natural and Applied Sciences
Duke Kunshan University
Yucheng Jin
Assistant Professor of Computer Science
Division of Natural and Applied Sciences
Duke Kunshan University